
When used properly, the dialogue box can create tension by changing when clicked. Many visual novels use different approaches, such as the screenshot of Bury Me, My Love. The dialogue box below the screen shows narration, inner monologues, or any dialogue that pertains to the character. Any decision they make will affect the story’s flow.Ī common screen design is to place a character in front of a background.

At certain times, the narrative flow will stop. While visual novels may include other gameplay elements, the core gameplay mechanic of visual novels is the choice-making moment. Visual novels can be described as a digital format, which means they can run on computers. This is also evident when looking at the literature or the game studies academics: neither has done much on visual novels. However, the addition of interactivity and visuals make them less like literature. What are visual novels? Visual novels are not games because they lack gameplay mechanics. However, the main attraction of the visual novel isn’t to play it but to read it. While “videogame” is a broad term that covers a wide range of genres and games on computers, visual novels still have a unique place. Despite being video games, they don’t have much “game” in them.

Yet, they have something strange about them. They are packaged like video games, sold in the same digital and physical stores as video games, and look and feel just like video games. A visual novel can be described as a videogame if one considers it from a market perspective.
